The Defender also features a Technical Support Raptor that can stregthen allied ship's subsystems.ĭefenders also sport a special contingent of Marines that can be deployed to friendly ships and have them fight off enemy boarders. The Defender has an underslung hangar with an extremely fast repair rate, and damaged squadrons can either return to their home base or land at the Defender for faster repair. I use all inherently fast ships for this skill tree: Manticores, Rangers, Minotaurs, Artys, etc. The speed bonus is enough to keep up with Artys and Minotaurs if you like to stack ships on the frontline. It is by far the most agile ship in the fleet, this along with its torpedo tubes and. As the colonials mainline corvette the Manticore serves a variety of important roles such as scouting, flanking, harassing, chasing and executing weak enemies. Similar to the (Cylon) Gorgon, the Defender class is a support vessel, being an alternative to the Celestra. Makes this behemoth quite nimble and fast, you can pretty much dodge any torps coming at you. Thoughtful piloting can make good opportunistic use of the Manticores two rear guns. The substructure flightpod has been repurposed by colonial engineers into a fast turnaround resupply bay for squadron groups. The game makes good use of the Battlestar Galactica licence, setting it during the First Cylon War gives a more imposing threat and fail state to deal with as the Cylons bring bigger, more powerful ships to the table as you try to hold them. ![]() ![]() The Defender class is a support ship of Gemenese origin. Each ship in the fleet can have a custom loadout with the diversity possibility growing as you progress. Viper Mark I, Viper Mark II, Raptor, Shuttle Taipan
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